Patchable 0012

Widely regarded as extremely undesirable, noise is typically a phenomenon to be avoided.  Noise, frequently hurled at musicians as an insult or shouted at kids following “turn down”, gets a lot of negative usage.  This Patchable explores the positive aspect and benefits that noise can bring to a modular system.

The sometimes disregarded noise source, can be so much more than a little extra content for a filter to chew on in a subtractive patch.  For example, pink noise, when attenuated and used as a modulation source, can add a bit of instability and life to an otherwise static patch.  High passed white noise or even blue noise can make pretty great sounding hi hats.  Short bursts of noise into a very short delay with a lot of feedback is the basic structure for Karplus-Strong string synthesis. White noise into a slightly resonant filter then gated can yield some pretty good snare sounds.  Noise is a fantastic and excellent sound source for percussion of all types.

Not everyone has a noise source in their system. In that situation, you can pretty easily make a decent noise approximation by creating an FM feedback loop with 3 VCOs.  For example:

VCO 1 Sine or Tri Out > FM IN VCO 2 > VCO 2 Sine or Tri Out > FM IN VCO 3 > VCO 3 Sine or Tri Out FM IN VCO 1 > VCO 1 SAW to OUTPUT


Using only noise as a sound source, design as many sounds needed to create a beat or track.  You can use multiple noise sources or mult one as much you want. Then filter, gate, modulate VCAs,  ping delays or filters, sequence and whatever else you can imagine to effect the noise.



  1. Create an original piece of music. It does not have to be a complete track. Ideas are welcome.
  2. Include the suffix PATCHABLE-0012 in the track title.  A completed track title would look like this: Spiral Vortex PATCHABLE-0012
  3. Upload your track to soundcloud by end of day, Saturday February 29th.
  4. Include a link to your track and patch notes in the comments below.
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Banging on Drippy Pipes…here goes… The noise source is the metallic output of the Verbos Random Sampling. The beat is Entity Perc Synth which is a resonant filter core, so hoping that still counts as noise. 🙂 Time: Horologic Solum > Integra Funkitus(1) > Steppy(clock) / 141(gate) / Optomix(strike) / Mimeophon(tempo) Noise: Random Sampling (metallic) > Optomix > QPAS (mono) & Entity Perc Synth Shaping: IF(2) > bubblesound 141 > Optomix(ctrl/damp) — IF(2) is slower than IF(1) and randomized so the envelope stays open longer than the mods on the QPAS) Gates and Mod: Steppy / Mimetic Digitalis >… Read more »


Percussion only piece! My Patch Notes: Noise only! Master clock is coming from the Varigate 4+. Noise sources are: Pitsburgh SV1 noise from the S&H and digital noise. DFAM Telharmonic noise out Wogglebug noise out Noise sources are pretty much being mixed and modulated everywhere DFAM is is doing the “hats” kind of sound just pretty much doing its own thing. However its going through a Mimeophone being clocked and modulated. The “Kick” kind of sound is mixed noise from the SV1 analog noise and the Telhamonic noise going through an LxD (gate from Rene2’s X Channel) and CV… Read more »


Honestly i don’t know much about what i did. I know for sure the base of the rhythm are two synchronized step sequencers (8 and 7 steps) and the clock drives the RCD/SCM combination that does the weird rattling. Then the actual voices are different noise sources through filters. The mix is fed back into various point of the patch through the FXDf bandpass comb. What happens in between of all that – no one knows.. but there’s spring reverb

PeriodicResonance Take 2 (the more rhythmic take 1 and using some different routing and modulation is: ( This piece uses only noise sources, namely: low, med, high from Buchla Uncertainty source, each used twice MakeNoise Telharmonic Noise out Patch Notes: There are 6 separate voices that fade in and out: Voice 1 – Percussion – Pink noise source > BP Filter > Buchla QDM, gate opened by Arbitrary function generator which has it’s time, and cv out shaped by random voltages Voice 2 – Percussion – White noise source > BP Filter (modulated by complex waveform generator mod oscillator) >… Read more »

FM_in_the_AM Patch notes: For this patch I used the filtered noise from Plaits. The aux output was sent into Pura Ruina for triple full-wave rectification distortion and then into the Squawk Dirty to Me filter with the resonance up. A gate from PNW at /2 of the clock speed was modulating the frequency cutoff of the filter so that the filter opened every other beat (creating a snare-like sound). The main output from Plaits was sent to the Viola Ruina low pass filter and then into the Milky Way for some delay. The resonance on the filter was cranked… Read more » Thought I’d try to make as chill and ambient a track as I could using only noise. The only sound sources are white, pink, and violet noise from the Elby ED115, multed many times. There are five basic voices: (1) the chord patterns are white noise into SMR, using the six resonators, modulated by six envelopes from Just Friends, to play various combinations and voicings of minor chords, then into Dual Looping Delay to play with rhythm; (2) old-school analog-style percussion is violet noise into RxMx, struck by a Euclidean pattern from Pamela, with channels selected by varying envelopes… Read more »


Lovin the noise tracks!!


better late than never? Just got SSF Quantum Rainbow and this is my first round with it.

Patch Notes:
all sounds from SSF Quantum Rainbow into Quad VCA
Triggered by Klee Sequencer: bus 1 kick, bus 2 hats, bus 3 snare
Red noise for the kick
White noise for snare
Blue noise for hats
Kick runs thru Forbidden Planet LP filter, high resonance, with CV control from A+B of Klee
Hats run thru Mimeophon that eventually gets some CV from A+B of Klee as well

Ethan James Startzman I called this Boogie Machine, because it eventually has a groove, and sometimes crazy people dance to noise. Patch notes: All noise generated by Frap Tools Sapèl Stream 1:  Brown Noise to Erbeverb. Decay and Tilt controlled in opposition by End Of Rise and End of Fall of an LFO coming from the Intellijel Quadrax. Depth is receiving fluctuating random CV from Sapèl to change the pitch. Stream 2: White Noise to Make Noise QPAS filter. Frequency is sequenced from 0-ctrl. Level and burst are being generated from a Stillson Hammer sequencer triggering a channel of Maths. QPAS is slightly randomized from a Wogglebug smooth… Read more »

forestine I wish I had more filters! But anyway, I often put slowly filtered noise in my patches for maximum ambience (MAXAMBIENT™ Relax today… Or else!) so I thought I would combine a few with different LFOs like I would do with some kind of drone. Brown Noise from Entropy into Werkstatt VCF Audio-In. Frequency is all the way down because they are internally connected, so the oscillator is inaudible (this is probably cheating but otherwise I’d only have 2 filters) The filter is modulated by a slow LFO. Entropy Infra (smooth random) into Grandmother’s Attenuverter and then Modulation Rate-In… Read more »